zombie girl 3d brazil
Zombie Girl
Media: 3d Studio Max, Brazil 2.0, Photoshop

One of my first attempts to create a realistic human face, which is much, much harder than it seems - the undead are a little easier. This was also my first use of sub-surface scattering in Brazil, which mimics diffusion of light under the surface of translucent materials, and adds a lot of realism - especially for skin.

zombie girl wireframe