3d Modeling

Untitled

About

One of my first attempts to create a realistic human face, which is much, much harder than it seems - the undead are a little easier. This was also my first use of sub-surface scattering in Brazil, which mimics diffusion of light under the surface of translucent materials, and adds a lot of realism - especially for skin.

Media

3d Studio Max
Brazil 2.0
Photoshop

Year

2005

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