3d Modeling
Untitled
About
One of my first attempts to create a realistic human face, which is much, much harder than it seems - the undead are a little easier. This was also my first use of sub-surface scattering in Brazil, which mimics diffusion of light under the surface of translucent materials, and adds a lot of realism - especially for skin.
Media
3d Studio Max
Brazil 2.0
Photoshop
Year
2005
